Call of duty 4 deathrun servers

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Overall the map is really solid for a first map and I'd like to see more from you. The only other thing I could say is the small jumps on the platforms after the first corner disrupt your strafing flow as it causes you to slow down, but it doesn't feel warranted, if that makes sense. Map flows really well, the teleport seems a bit choppy at times but that's only if you hit it as someone else has. Most of the traps were pretty standard, but the FX used, and the actual implementation of the traps was well done. I'll give you some props for being able to activate the traps multiple times and have them do different things, that can really randomize the timing of certain things. Some room for improvement though (fx particles on fire, maybe some decals, variation in ceiling design and floor design, etc.) The 3/5 is mainly because of the nice snow fx in the 2nd room, as well as the nice detail in the hide and seek room, etc. I can't give you more for detail because it's simply not there, however, I feel like there wasn't much room to detail a map like this in the first place. Lighting, end rooms, and overall map design is extremely well done. I enjoy the lava and ice contrast within the map, but it has been done before obviously. Pretty standard map theme, but well done.